struct group_info init_groups = { .usage = ATOMIC_INIT(2) };
struct group_info *groups_alloc(int gidsetsize){
struct group_info *group_info;
int nblocks;
int i;
nblocks = (gidsetsize + NGROUPS_PER_BLOCK - 1) / NGROUPS_PER_BLOCK;
/* Make sure we always allocate at least one indirect block pointer */
nblocks = nblocks ? : 1;
group_info = kmalloc(sizeof(*group_info) + nblocks*sizeof(gid_t *), GFP_USER);
if (!group_info)
return NULL;
group_info->ngroups = gidsetsize;
group_info->nblocks = nblocks;
atomic_set(&group_info->usage, 1);
if (gidsetsize <= NGROUPS_SMALL)
group_info->blocks[0] = group_info->small_block;
else {
for (i = 0; i < nblocks; i++) {
gid_t *b;
b = (void *)__get_free_page(GFP_USER);
if (!b)
goto out_undo_partial_alloc;
group_info->blocks[i] = b;
}
}
return group_info;
out_undo_partial_alloc:
while (--i >= 0) {
free_page((unsigned long)group_info->blocks[i]);
}
kfree(group_info);
return NULL;
}
EXPORT_SYMBOL(groups_alloc);
void groups_free(struct group_info *group_info)
{
if (group_info->blocks[0] != group_info->small_block) {
int i;
for (i = 0; i < group_info->nblocks; i++)
free_page((unsigned long)group_info->blocks[i]);
}
kfree(group_info);
}
EXPORT_SYMBOL(groups_free);
/* export the group_info to a user-space array */
static int groups_to_user(gid_t __user *grouplist,
const struct group_info *group_info)
{
int i;
unsigned int count = group_info->ngroups;
for (i = 0; i < group_info->nblocks; i++) {
unsigned int cp_count = min(NGROUPS_PER_BLOCK, count);
unsigned int len = cp_count * sizeof(*grouplist);
if (copy_to_user(grouplist, group_info->blocks[i], len))
return -EFAULT;
grouplist += NGROUPS_PER_BLOCK;
count -= cp_count;
}
return 0;
}
/* fill a group_info from a user-space array - it must be allocated already */
static int groups_from_user(struct group_info *group_info,
gid_t __user *grouplist)
{
int i;
unsigned int count = group_info->ngroups;
for (i = 0; i < group_info->nblocks; i++) {
unsigned int cp_count = min(NGROUPS_PER_BLOCK, count);
unsigned int len = cp_count * sizeof(*grouplist);
if (copy_from_user(group_info->blocks[i], grouplist, len))
return -EFAULT;
grouplist += NGROUPS_PER_BLOCK;
count -= cp_count;
}
return 0;
}
/* a simple Shell sort */
static void groups_sort(struct group_info *group_info)
{
int base, max, stride;
int gidsetsize = group_info->ngroups;
for (stride = 1; stride < gidsetsize; stride = 3 * stride + 1)
; /* nothing */
stride /= 3;
while (stride) {
max = gidsetsize - stride;
for (base = 0; base < max; base++) {
int left = base;
int right = left + stride;
gid_t tmp = GROUP_AT(group_info, right);
while (left >= 0 && GROUP_AT(group_info, left) > tmp) {
GROUP_AT(group_info, right) =
GROUP_AT(group_info, left);
right = left;
left -= stride;
}
GROUP_AT(group_info, right) = tmp;
}
stride /= 3;
}
}
/* a simple bsearch */
int groups_search(const struct group_info *group_info, gid_t grp)
{
unsigned int left, right;
if (!group_info)
return 0;
left = 0;
right = group_info->ngroups;
while (left < right) {
unsigned int mid = (left+right)/2;
if (grp > GROUP_AT(group_info, mid))
left = mid + 1;
else if (grp < GROUP_AT(group_info, mid))
right = mid;
else
return 1;
}
return 0;
}
/**
* set_groups - Change a group subscription in a set of credentials
* @new: The newly prepared set of credentials to alter
* @group_info: The group list to install
*
* Validate a group subscription and, if valid, insert it into a set
* of credentials.
*/
int set_groups(struct cred *new, struct group_info *group_info)
{
put_group_info(new->group_info);
groups_sort(group_info);
get_group_info(group_info);
new->group_info = group_info;
return 0;
}
EXPORT_SYMBOL(set_groups);
/**
* set_current_groups - Change current's group subscription
* @group_info: The group list to impose
*
* Validate a group subscription and, if valid, impose it upon current's task
* security record.
*/
int set_current_groups(struct group_info *group_info)
{
struct cred *new;
int ret;
new = prepare_creds();
if (!new)
return -ENOMEM;
ret = set_groups(new, group_info);
if (ret < 0) {
abort_creds(new);
return ret;
}
return commit_creds(new);
}
EXPORT_SYMBOL(set_current_groups);
SYSCALL_DEFINE2(getgroups, int, gidsetsize, gid_t __user *, grouplist)
{
const struct cred *cred = current_cred();
int i;
if (gidsetsize < 0)
return -EINVAL;
/* no need to grab task_lock here; it cannot change */
i = cred->group_info->ngroups;
if (gidsetsize) {
if (i > gidsetsize) {
i = -EINVAL;
goto out;
}
if (groups_to_user(grouplist, cred->group_info)) {
i = -EFAULT;
goto out;
}
}
out:
return i;
}
/*
* SMP: Our groups are copy-on-write. We can set them safely
* without another task interfering.
*/
SYSCALL_DEFINE2(setgroups, int, gidsetsize, gid_t __user *, grouplist)
{
struct group_info *group_info;
int retval;
if (!nsown_capable(CAP_SETGID))
return -EPERM;
if ((unsigned)gidsetsize > NGROUPS_MAX)
return -EINVAL;
group_info = groups_alloc(gidsetsize);
if (!group_info)
return -ENOMEM;
retval = groups_from_user(group_info, grouplist);
if (retval) {
put_group_info(group_info);
return retval;
}
retval = set_current_groups(group_info);
put_group_info(group_info);
return retval;
}
/*
* Check whether we're fsgid/egid or in the supplemental group..
*/
int in_group_p(gid_t grp)
{
const struct cred *cred = current_cred();
int retval = 1;
if (grp != cred->fsgid)
retval = groups_search(cred->group_info, grp);
return retval;
}
EXPORT_SYMBOL(in_group_p);
int in_egroup_p(gid_t grp)
{
const struct cred *cred = current_cred();
int retval = 1;
if (grp != cred->egid)
retval = groups_search(cred->group_info, grp);
return retval;
}
indev
Games currently undergoing development
-
VR exclusive WW2 mech simulator
Panzerwehr 1949
pending funding
-
Brutal dungeon crawler
Embers of Ishtar
in intermittent development
planned
All genres deserve visiting at least once. These games, listed in no particular order, do not yet exist except as broken prototypes, ten year old alphas that no longer compile, or a stack of design document papers. You can influence the next one to be tackled by expressing your interest.
-
Lovecraftian survival management
Since the Wurm Arrived
to be announced
-
4X space sim and organ harvesting simulator
Praetor
to be announced
-
Airship command amid intrigue and conspiracies
Ironclad Skies
to be announced
-
Paleolithic tribe survival
Lith
to be announced
-
3D ASCII roguelike
Chimer@ic
to be announced
-
VR transdimensional tomb raiding
Kromlech
to be announced
-
Coffee-break RTS
Echelon
to be announced
-
Turn-based mech tactics in a nuclear exodus
The Last Battalion
to be announced
-
Hacker sim networ(/%*& %!#ERR_WURM_MANIFESTING
Ouroboros Initiative
to be announced